Podcast #001: Why You Should Do More GameJams

podcast Unreal Engine 4
“We want to encourage folks to just make things -- to just jump in and try something.” -Amanda Bott In our very first podcast we interview the amazing Amanda Bott, who is a community manager with Epic and Unreal Games. With a background in technical art and animation, Amanda helps ... Read More

The Game Art Software Landscape of 2018: Part 2

Breaking Down The Walls of Digital Content Creation: Abbreviated. For the full introduction to this series of articles, check out Part 1. What I saw at GDC in 2014 was nothing short of astounding. There was this new texturing tool called Substance that was wowing artists all over the place. Quixel, ... Read More

Afternoon with BelgianBoolean — Part Four

Wrapping up our fourth and final installment of “Afternoon with BelgianBoolean”, we conclude our conversation with Ben by discussing his past and present inspirations. Ben tells us a little more about the pieces that inspire him, and we see how that influences his current work. (Also, here are the links ... Read More

Afternoon with BelgianBoolean — Part Three

In this third installment of “Afternoon with BelgianBoolean”, Ben and Tanner discuss practical tools and ideas for those who struggle with depression as well as for producers and leads who may work with others who wrestle with the illness. (And in case you missed it, here are parts one and two.) ... Read More

Afternoon with BelgianBoolean – Part Two

In Part Two of our interview with Ben "BelgianBoolean" Nicholas, we really dive into Ben's clinical depression.  Ben tells us a little about his story, what his depression is like, and the best practices for him. If you missed it, you can read Part One here.  We last left our ... Read More

Afternoon with BelgianBoolean — Part One

Blurring the line between game artist and fine artist, Ben is an artist with Ubisoft who creates beautiful concept art that mixes brutalist architecture and sci-fi machinery with the energy of pop art and the imagination of a storyteller. In this first part of a four part series, the BelgianBoolean ... Read More

The Procedural Style of Bruno Afonseca

Bruno Afonseca has worked all over the industry over the past 5 years, from GameLoft Brazil to GameLoft Montreal. Bruno is now doing technical art and textures at Minority Media in Montreal. His portfolio is all over the place - but the highlights are his recent environment work, and his unbelievable eye ... Read More

The Brutalistic Retro Art of Ben Nicholas

Ben Nicholas (AKA Belgian Boolean, affectionately referred to as The CrackWizard) has worked for the past 5 years on games such as Halo Wars, Republique, and Halo 5 is known for his insane ability to turn hard-surface concepts in to glorious 3D visualizations. His portfolio is a whats what of re-imagined ... Read More